﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;

using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;

namespace Uber.HabboHotel.Items.Interactors
{
    abstract class FurniInteractor
    {
        public abstract bool OnPlace(GameClient Session, RoomItem Item);
        public abstract void OnRemove(GameClient Session, RoomItem Item);
        public abstract void OnTrigger(GameClient Session, RoomItem Item, int Request, Boolean UserHasRights);
    }
}
